This site is comprised of a VERY wide cross section of everything nuclear. NRC, CEO's, Recruiters, Operators, HP's, Millrights, Electricians, Maint, Deconers, Laborers, Engineers, Technicians, Supervisors, Foreman, Managers.... you get the idea.
Not all nukeworkers were in the navy, and not all of them hold a 'radiac'. I too had a problem with what I thought a nukeworker was when I first started this site. But I learned.
For the record, my reference about the navy was to be taken as a joke; I'm well aware of the diverse community on this site. This site is responsible for broadening my understanding of the extremely diverse paths that are taken to end up here.
That said, the current logo seems to represent a very narrow population on this site--just as "narrow" as having a figure hold a radiac. Believe it or not, I was hoping that I would spur others with artistic talent to think outside of the box and consider trying to morph the current logo to something fresher and more current, but yet familiar. I just didn't want to necessarily see a slew of 21st century remakes of the old logo.
The ribbing about my lacking the capacity to have an idea was really closer to the truth than you think. I rose to my rank in the short time I did because I didn't let my guys think I thought I had the best answer or way to do something--I truly valued and relied on the collective wisdom of my charges, which is why my highest ribbon/medal was a good conduct medal after 18+ years.
I know, this behavior could warrant a piss test. I didn't come by it honestly; I was "ruined" and set on a course to never be a typical goat locker lifer by a CO that wanted to put a bullet in his FitRep that he was implementing TQL. His answer was to send me to every TQL train-the-trainer class the navy had to offer. I don't truly know why I was the chosen lucky one, however, I did hear rumors that I was selected because I had a psychology degree and TQL was about making a touchy-feely, kinder, gentler navy.
Afterwards, when solving a problem or trying to set up infrastructure I would throw out an idea of how
I saw the situation at the end of the day. I made sure that it was flawed and generally impacted them in such a ridiculous way that they felt compelled to come up with something that they could live with before I could implement anything. How else do you propose I handle a division of malcontents who greeted me with "welcome to hell and FTN" on the first day I walked into the division office?
The process followed a certain formula:
1) Announce a proposed change, which was generally met with moans, groans, and suppositions--usually concentrated on the current status of my head. For example, I either bumped my head or put it someplace that quite frankly is impossible to do, or I lost my maternal copulating mind.
2) Wait for my geeks to put away their Magic the Gathering Cards or turn off the Ren and Stimpy reruns.
3) Facilitate them screaming at each other about how the other's idea sucked harder than Senior Chief's "because" (which led to increased problem solving and brainstorming)
4) Walk away with the final few ideas that were prioritized and had implementation plans that they would manage and could live with because they had ownership.
5) The players that made things happen that had any positive vibes from the command would get full credit. If it didn't work out or the upper chain had issues with whatever was implemented, I would take the credit (some would say blame).
Also, I always got my own coffee. I remembered what I used to do to the cups when I was on the fetching end of the food chain...
